It is September, time is really flying. Looking back at my previous blog, I had set a goal for myself to finish Bobo robot (aka Mihael), as well as finish CGI characters of Xaphan and Adam. Well, as usual, the robot took much longer than I originally planned, and so I am only about half way done with modeling Xaphan. Haven't started on Adam. I am however, finally finished with rigging Bobo, and 99.5% done with his parts. I have to make one more additional part for his arm and that's it. However, the rig works, he is almost completely accounted for and it works well. It was a lot of work to get to this point. I shot a short film this past weekend and Bobo will make a guest appearence in it, it will be a sort of test run for the rig and the shaders.
I would say the most complicated part of the rig was trying to constrain the right things to the right things. I would constrain some group to some joint but only find out that it wouldn't work if I moved the bot a certain way. A lot of trial and error.
I did figure out how to rig up arms and legs with this guy though. Next step is rigging organic humans.
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