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I fly to Korea tomorrow to be a part of the Pusan International Film Festival director's training program, so who knows? Perhaps this film can gain some traction in Asia. The shots were farily easy to render, standard passes, beauty, ambient occlusion, ambient occlusion for the floor and shadow. Lighting was simple, a directional light to simulate the sun and an HDRI. At every location I shot at, I made sure I took an HDRI picture.
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I wanted to create a few battle shots between Mihael (aka Bobo) and Sariel but these shots once again took longer than I expected. Working with only one computer (no render farm) definitely has been a limiting factor in my workflow, not to mention the linear nature of my 3D pipeline. But for this project, I wouldn't have it any other way.
Here is a VFX demo of these shots:
http://www.youtube.com/watch?v=xVrFXXQKeGU
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