Tuesday, September 28, 2010

Three shots completed

I completed three VFX shots already for the film, suffice it to say, they were fairly straightforward except the third one which was slightly more complex in that it required 3D tracking & rotoscoping.  The changing depth information was a challenge to match in Maya, but thankfully my job was made easier due to the parallel nature of my 3D camera.

I fly to Korea tomorrow to be a part of the Pusan International Film Festival director's training program, so who knows?  Perhaps this film can gain some traction in Asia.  The shots were farily easy to render, standard passes, beauty, ambient occlusion, ambient occlusion for the floor and shadow.  Lighting was simple, a directional light to simulate the sun and an HDRI.  At every location I shot at, I made sure I took an HDRI picture.

The spider mech was modeled, textured and rigged in only two days, whereas the big Bobo robot was created in like 3 years...He is truly the hero robot and every part of him is accounted for, texture, model, rig, its all well thought out with plenty of TLC.

 I wanted to create a few battle shots between Mihael (aka Bobo) and Sariel but these shots once again took longer than I expected.  Working with only one computer (no render farm) definitely has been a limiting factor in my workflow, not to mention the linear nature of my 3D pipeline.  But for this project, I wouldn't have it any other way.

Here is a VFX demo of these shots:
http://www.youtube.com/watch?v=xVrFXXQKeGU

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